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References: [ +from:"Andrea": 30 ]

Total 30 documents matching your query.

1. To move the sprites in code machine high speed (puntuación: 1)
Autor: "Andrea" <andreagasparrini@virgilio.it>
Fecha: Thu, 19 Aug 2004 16:49:02 +0100
Hello we all of msx, Here downstairs there is a small videogame which to use routine code machine for to move the sprites high speed, but for move the ship of player1 can it to use only the keyboard
/archive/msg17966.html (9,178 bytes)

2. To put the SPRITE Magnify With Together Those Normal (puntuación: 1)
Autor: "Andrea" <andreagasparrini@virgilio.it>
Fecha: Sun, 19 Sep 2004 09:30:01 +0100
Hello, I have sent an interesting routine to you, maids to put and to have the sprites magnified together with those normal appeared, in this way it is had on I screen it the double one of the sprite
/archive/msg18374.html (6,489 bytes)

3. I seek song of Pink Panther in file MBM for FM-PAC (puntuación: 1)
Autor: "Andrea" <andreagasparrini@virgilio.it>
Fecha: Mon, 23 Aug 2004 09:46:45 +0100
Hello, I seek song of Pink Panther in file MBM for FM-PAC or if somebody can it make the song Pink Panther in file MBM. Bye Andrea [Se han eliminado los trozos de este mensaje que no contenían texto
/archive/msg18014.html (5,674 bytes)

4. I search a converter of file from MIDI to file MBM or MWM for MSX (puntuación: 1)
Autor: "Andrea Gasparrini" <andreagasparrini@virgilio.it>
Fecha: Sat, 15 Feb 2003 22:08:04 +0100
Hello, I search a converter of file from MIDI to file MBM or MWM for MSX!!! Thanks and good bye.......... Andrea Gasparrini from Italy [Se han eliminado los trozos de este mensaje que no contenían t
/archive/msg13147.html (6,006 bytes)

5. To put The SPRITE Magnify With Together Those Normal (puntuación: 1)
Autor: "Andrea" <andreagasparrini@virgilio.it>
Fecha: Fri, 03 Sep 2004 08:22:24 +0100
Hello, I have sent an interesting routine to you, maids to put and to have the sprites magnified together with those normal appeared, in this way it is had on I screen it the double one of the sprite
/archive/msg18173.html (6,436 bytes)

6. I search a FM-PAC for MSX (puntuación: 1)
Autor: "Andrea Gasparrini Software house msx" <gasparrini@sitoverde.com>
Fecha: Fri, 20 Sep 2002 21:32:41 +0100
Hello all you of MSX, I search a FM-PAC for MSX, please, help me!! Good Bye Andrea Gasparrini Software House MSX http://web.tiscali.it/softwarehousemsx -- I tuoi LOGHI e le tue SUONERIE preferite su:
/archive/msg12186.html (6,163 bytes)

7. How to do new calls with CALL(in basic) assembler? (puntuación: 1)
Autor: "Andrea" <andreagasparrini@virgilio.it>
Fecha: Tue, 24 Aug 2004 09:06:27 +0100
Hello, I would like to know as put new command basic with CALL, example CALL SOUND or CALL ROTATE ect.... How to do new calls with CALL(in basic) assembler? Bye Andrea [Se han eliminado los trozos de
/archive/msg18036.html (5,926 bytes)

8. I search a mailing list japanese for MSX (puntuación: 1)
Autor: "Andrea Gasparrini Software house msx" <gasparrini@sitoverde.com>
Fecha: Sun, 27 Oct 2002 09:40:11 +0100
Hello, Where can I find a Mailing List Japanese for MSX? Good bye Andrea Gasparrini __________________________________________ FAI SAPERE CHE CI SEI !! Info al numero verde 800 914 485 http://www.edi
/archive/msg12423.html (6,115 bytes)

9. I want to know as create the file MBM from the musical keyboard with the MIDI, (puntuación: 1)
Autor: "Andrea Gasparrini" <andreagasparrini@virgilio.it>
Fecha: Sat, 08 Mar 2003 19:44:24 +0100
Hello, I want to know as create the file MBM from the musical keyboard with the MIDI, bye Andrea from Italy [Se han eliminado los trozos de este mensaje que no contenían texto]
/archive/msg13278.html (7,136 bytes)

10. new game project: BALLOON (puntuación: 1)
Autor: "Andrea" <andreagasparrini@virgilio.it>
Fecha: Thu, 17 Jun 2004 16:04:04 +0100
Hello all you the of world MSX, I want do a new games for msx1 in language basic for SCREEN1, and I want that somebody can help me, please. I have sent an example of the program to you basic of the g
/archive/msg17053.html (6,626 bytes)

11. scroll for SCREEN4 in all direction (puntuación: 1)
Autor: "Andrea" <andreagasparrini@virgilio.it>
Fecha: Thu, 09 Sep 2004 12:18:40 +0100
Hello, I have see, that this routine for scroll in all direction work also for SCREEN4, but scroll 8 pixel every time, I would that scrolling 1 pixel every time in all direction. You understand? Bye
/archive/msg18260.html (8,447 bytes)

12. help me for to use the Graphic Editor (puntuación: 1)
Autor: "Andrea Gasparrini Software house msx" <gasparrini@sitoverde.com>
Fecha: Fri, 20 Sep 2002 21:32:25 +0100
Hello all you of MSX, I search help for to use the Graphic Editor, as do for loading the images: SCREEN5,6,7,8. With what extesion of file to use?? Good bye Andrea Gasparrini http://web.tiscali.it/so
/archive/msg12185.html (6,100 bytes)

13. SCROLL for all screen for new videogames (puntuación: 1)
Autor: "Andrea" <andreagasparrini@virgilio.it>
Fecha: Tue, 17 Aug 2004 18:55:19 +0100
HELP ME! HELP ME! HELP ME! HELP ME! HELP ME! HELP ME! HELP ME! HELP ME! HELP ME! HELP ME! -- Original Message -- From: Andrea To: hispamsx(_en_)yahoogroups(_punto_)com Sent: Sunday, August 15, 2004 1
/archive/msg17942.html (8,764 bytes)

14. GARBAGE MAN PROMO (puntuación: 1)
Autor: "Andrea Gasparrini" <andreagasparrini@virgilio.it>
Fecha: Sat, 08 Feb 2003 10:12:32 +0100
Hi to all you of MSX, I have sent you my GARBAGE MAN promo game last with an only level, with the famous MARIO BROS, the musics are only for mooonsound. The MAN GARBAGE complete with all levels cost
/archive/msg13104.html (6,132 bytes)

15. GARBAGE MAN PROMO (puntuación: 1)
Autor: "Andrea Gasparrini" <andreagasparrini@virgilio.it>
Fecha: Wed, 12 Feb 2003 20:19:40 +0100
Hola! I have sent you my GARBAGE MAN promo game last with an only level, with the famous MARIO BROS, the musics are only for mooonsound. Supongo que nadie habrá recibido esta promo, verdad? Porque n
/archive/msg13123.html (6,713 bytes)

16. to color a sprite multicolor, putting 2 colors for every byte (puntuación: 1)
Autor: "Andrea" <andreagasparrini@virgilio.it>
Fecha: Sun, 05 Sep 2004 20:02:00 +0100
<< About last mail, the Sprite colour table in SC4 starts at &h1c00 and ends &h1dff. You can Vpoke there. Hi Juan Luis, I have try to color the sprite multicolor with VPOKE, but it color always 1 col
/archive/msg18225.html (6,653 bytes)

17. Define character on SCREEN4 and color them (puntuación: 1)
Autor: "Andrea" <andreagasparrini@virgilio.it>
Fecha: Sat, 04 Sep 2004 12:02:01 +0100
Hello, I have understand how to define the characters and to print them on SCREEN4, but I don't know how to color them using VPOKE, how can I do? This program define one character and then print on s
/archive/msg18191.html (6,050 bytes)

18. One sprite in two colors (puntuación: 1)
Autor: "Andrea" <andreagasparrini@virgilio.it>
Fecha: Sun, 19 Sep 2004 09:26:17 +0100
Hello, I have send you an interesting routine to you, this routine maid for make one sprite in two colors. EXPLANATION: Varying in the chart of the attributes of the sprites the elements in relations
/archive/msg18372.html (9,042 bytes)

19. scroll vertical for SCREEN4 (puntuación: 1)
Autor: "Andrea" <andreagasparrini@virgilio.it>
Fecha: Sun, 19 Sep 2004 09:28:00 +0100
Hello, I have try to work with register VDP(24) for make scroll vertical example: SCREEN1 (enter) VDP(24)=10 (enter) you can to scroll 1 pixel every time. VDP(24)=11 ect.... You note well: the regist
/archive/msg18373.html (5,895 bytes)

20. I want to know as create the file MBM from the musical keyboard with the MIDI, (puntuación: 1)
Autor: "Andrea Gasparrini" <andreagasparrini@virgilio.it>
Fecha: Fri, 07 Mar 2003 20:33:24 +0100
Hello, I want to know as create the file MBM from the musical keyboard with the MIDI, bye Andrea from Italy [Se han eliminado los trozos de este mensaje que no contenían texto]
/archive/msg13270.html (6,744 bytes)


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